Build & Engineering
A contracted prototype or proof of concept, built against one defined use case on your real data, so the go/no-go decision rests on evidence instead of opinion. You leave with working software your team can try to break, an honest account of what held up and what didn't, and a costed path to production.
Scope this with usA real, running build wired to your own data and systems — not a slideware mock or a scripted happy path. Something your team can push on, poke holes in, and judge for themselves.
A written record of what worked, what failed, and what production would actually cost in money, time, and risk.
Evidence strong enough to kill the idea or fund it properly.
One use case, one success metric, a fixed two-to-four-week window. The discipline is the deliverable: a proof narrow enough to finish and honest enough to trust, with no scope creep smuggling a half-built product in through the back door.
One use case, one success metric, agreed in writing up front.
Two to four weeks of focused build against your real inputs. Short enough to stay honest.
A live demo, written findings, and a costed path to production. Or a clear reason to stop.
Working software integrated against your real data, honest findings on what worked and what didn't, and a costed go/no-go you can take to a budget meeting.
Two to four weeks against one use case with one success metric agreed up front. Short enough to stay honest, long enough to prove it.
You do. The code, the prompts, and the findings are yours to keep, extend, or shelve — whether the decision is go or no-go. A proof of concept that you can't take forward isn't proof of anything.